_world

Interface for creating and destroying the world.

The engine provides flexibility as to when the user wishes to create a world, and by default one is not created until the createWorld() function is called from a script. The world itself is stored as a singleton, meaning there can only be one instance of it at a time. If you wish to create a new world, the old one must be destroyed first.

Example

_world.createWorld();
_world.destroyWorld();

API

createWorld()
Returns:

True if the world was created successfully, false if not.

Creates a new world. This function will fail and no world will be created if one already exists.

destroyWorld()
Returns:

True if the world was destroyed successfully, false if not.

Destroy the world. This function will fail if no world exists.